# texture no: 1
newmtl FLR.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd FLR.PCX
# texture no: 2
newmtl IDOME_H.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd IDOME_H.PCX
# texture no: 3
newmtl IDOMEB_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd IDOMEB_M.PCX
# texture no: 4
newmtl ABACK.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ABACK.PCX
# texture no: 5
newmtl AFRONT.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd AFRONT.PCX
# texture no: 6
newmtl ATOP.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ATOP.PCX
# texture no: 7
newmtl ASIDE.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ASIDE.PCX
# texture no: 8
newmtl RRFRNT_H.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd RRFRNT_H.PCX
# texture no: 9
newmtl BOT_H.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd BOT_H.PCX
# texture no: 10
newmtl RRSIDE_H.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd RRSIDE_H.PCX
# texture no: 11
newmtl FLR_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd FLR_M.PCX
# texture no: 12
newmtl IDOMEB_H.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd IDOMEB_H.PCX
# texture no: 13
newmtl ABACK_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ABACK_M.PCX
# texture no: 14
newmtl AFRONT_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd AFRONT_M.PCX
# texture no: 15
newmtl ATOP_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ATOP_M.PCX
# texture no: 16
newmtl ASIDE_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ASIDE_M.PCX
# texture no: 17
newmtl RRFRNT_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd RRFRNT_M.PCX
# texture no: 18
newmtl BOT_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd BOT_M.PCX
# texture no: 19
newmtl RRSIDE_M.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd RRSIDE_M.PCX
# texture no: 20
newmtl FLR_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd FLR_L.PCX
# texture no: 21
newmtl ABACK_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ABACK_L.PCX
# texture no: 22
newmtl AFRONT_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd AFRONT_L.PCX
# texture no: 23
newmtl ATOP_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ATOP_L.PCX
# texture no: 24
newmtl ASIDE_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd ASIDE_L.PCX
# texture no: 25
newmtl RRFRNT_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd RRFRNT_L.PCX
# texture no: 26
newmtl RRSIDE_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd RRSIDE_L.PCX
# texture no: 27
newmtl IDOME_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd IDOME_L.PCX
# texture no: 28
newmtl IDOMEB_L.PCX
    Ka 1 1 1
    Kd 1 1 1
    Ks 1 1 1
    illum 1
    Ns 8
    map_Kd IDOMEB_L.PCX
