The FringeSpace Project

Latest

Oops!

Alert!

I messed up due to lack of sleep and mis wrote 2 digits in a single file out of 200
something files…. and TSB2 prior to 3 AM EST USA Jan 14th will not host games or
connect properly. This also applies to the No Environment Fixes.

The versions that are up now in the same spot are fixed.
Please redownload them. You can install over the top if you
have already applied TSB 2, but not if you have any other version.

New Service Bay Released

A new version of the Tachyon Service Bay has been released
in preparation for the upcoming LanWar event in 2 days.
Two maps have been added, as well as a great many ship
tweaks and adjustments.

It can be found here: Downloads Section

New “No Environment” mods have been made as well that are
compatible with TSB 2.

I would recommend performing a clean install, as many core
files have changed.

LanWar & Other News

Few different things to cover today.

First, January 14th through the 16th I’ll be present
at the Louisville, KY LanWar 48 gaming event and tournaments.
LanWar Site Come see me at the Alpha Hall
Row 6 Seat 12 (JGZinv).

Along with trying a little world of mouth promotion of FringeSpace,
I’ll be hosting a Tachyon server there for as long as possible.

We should be able to use Novalogic’s lobby, so if anyone out on
the net wants to drop in and play we can explode together. Voice
servers will depend on what people at LanWar have the most of, and
I won’t know that till I get there. IRC and the usual will still be up.

For the folks that don’t have Tachyon:

The game itself is still available as a downloadable version,
from Steam, GameTap, and Novalogic itself among others.

$7 on sale at Steam Store

In addition to the 2 multiplayer modes (up to 32 players per map)
in has a full two sided campaign.

The FringeSpace Service Bay mod pack will be used to host
and play with different ships. It is recommended to have for
existing players. New downloadable copies of Tachyon seem to have
been patched by Novalogic, but I can’t confirm this.

With that said, since Novalogic moved the lobby in 2010, I’ve yet to
properly update the Service Bay and optional packs. I’ll be making
an effort to upload new versions prior to the LanWar event that are
also a little better balanced.

If there’s questions or further interest let me know.

Second – I didn’t properly introduce them before, but Shadow Z
and Angelus from Hard-Light have been helping out with models since
October. I thank them both greatly for their assistance.

I’ll have some pictures below, but be aware that some of these are in
the process of being remade, as we had a hard drive crash that
wiped some of the models out.

Furthermore, with their experience we’ve identified some problems
with earlier models (ie. fenris tower, etc) that have to be repaired.

Updates to just about all models in terms of normal maps and
optimization still need to be done, I just haven’t had the time.
Did get around 98% of Fenris Arena rebuilt, just waiting on the
remaining powerups, sound, and megagates, then she’ll be finished.

Due to responses to our YouTube video, Nutri is working on new theme
music to replace the “eerie” clip we had before.

Thirdly, we have had a separate forum up at Hard-Light since August.
HLP FringeSpace

We’re not taking anything from here or moving, it’s just a matter of
getting more exposure to the HLP/FS2 community. It’s easier to get help
when the people are already registered there, instead of asking them to
come here. If there’s something majorly important, I’ll copy it to both
sites.

Fourth – in case no one was aware, Tachyon has a Facebook page:
Facebook Link

It’s not something I have control over, I believe it’s SM plzdie’s page.

Lastly, here’s some of the things Shadow Z and Angelus been working on.

Crystal

Energy Powerup

Mega Powerup

Shield Powerup

NavBuoy

Quad Turret WIP

Different Turret WIP

Satellite

Training Beacon

Comm Static

Just wanted to mention to folks following the site that we’re not dead.

We’ve had some new helpers come on board with the project that are making headway
with our models. We’ve been using another forum more closely related with Freespace 2
to try and drum up awareness about the project.

There’s been some issues along the way as well, not catastrophic issues, more like “oh
sheesh… again?” kind of things. I’ll get into those at another time.
With the exception of our new staff, things have been very slow in general as well.

Suffice to say that I’m planning on doing a proper news update once we’ve got a couple
more models to show. We should have a few objects and several powerups for your viewing
pleasure once we get to that point soon.

I’d also like to remind the Tachyon players that since Novalogic has been moving and
upgrading their servers, we have been using Kali to host games. Unlike normal person
to person play this doesn’t need a ton of annoying ports to clear and firewall rules, it just works.
Look into our Tach forum section for more details.

Few things of note…

Figured it was about time folks had something
new in the way of news….

Besides the usual issues of work, time, and difficulties
therein, we have had some changes around the place.

While SparK and 5XL (megaman) have left for various reasons,
we’d like to welcome Mike and Slap to the team. Mike
will be helping with some coding and Slap is working with
the tables files.

Forum member Timmon and IK Ghost have been providing us
with some neat concept art. The Demon warship is rather awesome:
Demon Hydras

There’s been a development at HLP where the HUD system has
been overhauled and per ship unique HUDs are now possible.
It’s still somewhat a work in progress, but we should be able to finally
recreate the Tachyon HUDs and expand in the future. This is a
feature we’ve been wanting/needing since we started.

Not a great deal of developments due to the economy and
folks finishing up school, but we’re still here.

Notes from the Meeting

Yesterday we had a staff meeting for those available and I’d like to
share some of what what discussed so you guys can know what’s
will be transpiring in the future here with FringeSpace.

First off I know I’ve said it 3 times now, but RK’s back and is working
on the Warhammer, which is partially complete. We’ll have some pictures
up once she’s a bit more welded together.

It wasn’t per se brought to a vote, but the opinions were unanimous in
deciding that FringeSpace will be a “clean” game in the sense of text,
imagery, and verbal communications in the game. In other words we don’t
feel it’s necessary or appropriate to use vulgarity in our voice acting.
We should be able to play the game with our kids and in the company of
others. Now there still will be “slaggers,” “cowards” and an over-the-top fenris announcer guy, so we’re not really changing much, except increasing the size of audience the game can be enjoyed by.

In the ships department, we’ve actually got enough vessels made that we can tackle the alpha now. However, the last group of fighters prior to alpha will be the Bora. So they will be in alpha, but it will be a pausing point once they are finished in order to focus on other needs before we continue with the remaining ships/objects.

Since we’ve got the additional ships, we will be actively looking to acquire
a dedicated texture artist to help us get them fully completed. If you
have skills in the areas of UV mapping or texturing ships, please let us know.

In addition, we also have need of a dedicated FRED or map/mission creator.
If you’ve not worked with FRED but might be interested, that’s ok. The basics can be learned in about 10 minutes time. There’s plenty of documentation and people that can be asked for advice.

Of course if you’re a modeler, coder, or anything else, we can also use your talents as well.

Furthermore, we’re not real certain on a time frame due to the workload, life, et cetera, but there will most likely be a website redesign in the future, as well as branching out into more social networks. We’re aware there’s several areas of the current site (gallery for ex’) that are in need of updating now and we’ll try to get that more up to par than we have in the past.

To give an idea of what we’ve got to-do before alpha:
12 model related items
14 issues with tables
15 programming related items
4 things to take care of with audio
7 missions related issues
13 misc items that need work

So in short, we’ve come a long way, but there’s still work yet to be done.

Oh and if you break it… you bought it ^_^

…and a little picker upper from Nutri:

A bit o’ news

Hey folks, got some stuff for ya.

First off I’d like to announce we have a new staff member SparK.
If you’ve not already seen the sidebar, he’s lending us a hand
with his skills in coding. Tis’ much appreciated.

RK should be making a return in February as I mentioned below.
He’s already checked in a few times and is excited to be working
on things again.

House Paladin or “HP” is undertaking a period of restructuring.
They’d like to request any current or former members check in
at their forum. Link

About the last week that SparK’s been with us, we’ve been
working on getting various features fixed or put in the system.
Thanks to a joint effort between Bax, SparK, myself, Nutritious
and several of the FS2 SCP staff, we have a nice looking main
menu. Looks new and familiar all at the same time. Videos
available here:

YouTube: Video Link
Direct (HQ): Video Link

Not a huge amount of stuff going on, but a just taste of what is
yet to come. Thanks for stopping by. ^_^

Happy New Year!

Hey guys, 2009 has been turned to space debris leaving 2010
in it’s wake, ready for a fresh start. Feels good eh?

Not a great deal to update you on, but a little news:

RK will be returning to active status with the mod around the first
of February. We’re excited to welcome him back aboard.
He’s already done some work on a new Warhammer model and
will be finishing it up.

We’ll likely be headhunting as well after his return, so if you have
interest in modding, please give us a shout. A staff meeting
will likely be called in February, so if you’d like to drop in to
take a listen, watch the boards for updates around the end of
January.

We’ve secured permission to use some of the base and
structure models from the collection of SolCommand.
He’s got a picture blog here:
http://solcommand.blogspot.com/

We’ll probably be using these structures primarily for
testing (turrets, landings, loadouts, etc) and giving the
alpha testers some more things on their maps.
Saves us some time having them already largely built.

I’m in the last stage of doing a tutorial update to include
debris for the ships we make. Plus I’m doing most of the
editing on the SolCommand models above so we can get
them in-game.

Carl’s doing some touch up on existing fighters and on
the SP Cruiser.

I don’t expect a great deal of news out of us till about
Feb when we start gearing up again. As I’ve said in my
earlier updates, ’08 ~ ’09 was a pretty hard year on the
team for jobs and families. By God’s grace we pulled
through the trials and tribulations, so we’re looking forward
to getting back on track and pushing the alpha out as soon
as we can.

In the meantime, I’d like to mention that a new
Mechwarrior mod has been released, based off the
Crysis engine. Tachyon fiction usually had a close
relationship with the Mechwarrior universe, so you
might check it out. http://www.mechlivinglegends.net

Some gameplay can bee seen in these videos:
Videos Link 1
Videos Link 2

Thanks for stopping in and we’ll have some
more news for you in a bit.

Fringe Interview Now Live

Hey spacers and scalawags, sorry we didn’t have an
update for you in September. Was trying to hold off
for the interview done in October, which is now online.

Here’s where it’s located:
http://www.fringespace.org/index.php?name=PNphpBB2&file=viewtopic&t=242

There’s new pictures of the updated ship series after we made
improvements to the textures, and some info on where we’ve been
and where we are headed.

Enjoy ^_^

Little Big Update

Well folks it’s been about a month since we had an update. Sorry to have
kept y’all waiting. On the bright side we’ve got a super size picture update
this time around for your ocular pleasure.

First off here’s Carl’s new Sappers, textured and ready to go:

Next I’d like to say that we’ve got the whole ship rigging issue
figured out. I’m also writing a tutorial so that when it comes time to
have fan made ships or campaigns, you won’t have to go through
all the troubled we did.

Out of this though we do have some things gradually getting in game.

Such as the Fenris Bouy:

First time it got in game, the scale was way off and the bouy was
the size of a small moon!

Later tried some tests to see if we could cause some lag. With 62
bouys shoved together, we were still getting about 60 fps, so no lag.

Also have the Archangel:

…and my favorite pic:

Also the Orion:

Do note that we may end up doing some more tweaking to the
textures, since the rendering quality is different between our
modeling programs and the game itself.

For Tachyon itself, our Saturday games seem to have reduced
their activity, but the Sunday games have picked up around 1:30 PM
Eastern Time (GMT -5). We’ve had 4 and 5 players in regularly lately.

Here at FringeSpace, we’ll continue working on getting vessels in
game and should have some more news shortly.
Thanks for your continued support.