The FringeSpace Project

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Instruments of Destruction 3 & Steam

Sort of a little update here…

First off I’d like to show off Carl’s latest weapons:

Tiger & Sunspot Missiles

Tesla EMP (minus glows) & Swarm Missile salvo

In addition, I’d like to make mention that evidently Novalogic
has licensed Tachyon to sell on the Steam service. Steam is most
well known for being a part of Valve, and games such as Team Fortress 2,
Portal, Half-Life, etc. Besides being featured on Steam’s main site, Joystiq
and some other games news sites have picked up the story and there’s a bit
of a surge in pro-Tachyon comments.

Evidently like GameTap, they’ve got the downloadable version of the game.
There’s been a few players dropping in the servers lately, so be kind – rewind,
and try to teach them some basics should they not know how to get setup.

I believe it’s only an introductory price, but Tach is currently $8.99 on Steam.
See here for more details: http://store.steampowered.com/app/32760/
They also have a forums section for Tachyon Steam users.

Instruments of Destruction 2 & Notice

Hope all you spacers had a pleasant month of May.
Got a couple things to discuss and some new toys to show off
this time around.

::: Challenge :::

First off I’d like to announce that we are establishing a schedule
for Tachyon games, in which we hope to further facilitate players
to meet up with each other.

Tentatively, if you’re up for a game, there should be people
online Saturday or Sunday, 8 to 10 PM EST (that’s GMT -5 time zone
for those outside the USA. No one of course is require to be online
at those times, just that you’ll have the most likely chance within that
time bracket.

DarkRaven also has also thrown down the proverbial gauntlet with
a statement squarely aimed at veterans:

“I am also issuing a challenge to all the old timers who just seem to talk and
talk but do not show up. Lets see if you are as good as you talk…”

So get your stick out of mothballs, clean yer’ rust bucket’s windshield,
and bring a body bag. This could get ugly fast.

I’m considering putting up a permanent server like NB Overkilled has,
but this will depend on many things coming up.

If you’d prefer another time period, or have a suggestion, please leave a
comment in this thread: http://www.fringespace.org/index.php?name=PNphpBB2&file=viewtopic&p=1389#1389

::: Our Status :::

Secondly – I’d like to explain some of the reasoning behind our
lack of updates.

As most folks are either experiencing or are aware of, the US economy
took and continues to maintain a nosedive. Thus leaving jobs and
stability a rare commodity.

In our case, here’s how we stand:

RK – has been “on leave” for both job, family, and education since
about July of ’08. Nothing much changed here. He’s not dead and still
posts and checks in about the time we start to wonder if Baron Hajod caught him.

Carl – still pluggin away at models. His job has forcibly required
more from him and he’s had to battle a computer virus which ate some of the
more recent stuff he’d finished.

Nutri – still available for working on audio and music. Most recently he’s
been able to complete out most of what we needed for the Wells Cargo test mission.

Backslash – Got hit by a megavirus and pretty much wiped out all his
computers. Also still around and trying to get back up running.

Sonic / Killjoy – Job situation managed to settle down some, but of course
it requires more time. In the process of moving houses.

Megaman / 5XL – Haven’t heard from in a while. Anyone want a
bounty contract? We’d prefer “alive” if possible, no desentigrations.

JGZ – What business I’m related in, has been very up and down week by week.
Some times it seems good and others you wonder if you’ll be in bankruptcy
tomorrow. My primary laptop PC, keyboard died on it, and then it caught
over 20 viruses. Got a new laptop for a month, returned it, then built a
desktop. Currently looking for a cheap laptop. So my files
have been displaced all over the map. Looked into taking some college
courses on game design and artistry, but just don’t have the income to
manage it right now.

So in a nutshell, that’s why we’ve been sidetracked since about March.
Technically, things started getting tough in September, but as you can
see we’re still around and pressing forward as we each can.

Main reason I do these kind of updates, is that I know as fans, you all
like to know there’s progress still being made. There’s legitimate
reasons for the delays, and we hate delays every bit as much as you do.
So take comfort in knowing we’re still on the right track, with goals in mind.

::: “We Need Bigger Guns” :::

So enough with the mushy stuff, how about some eye candy!

Here we have the newly textured torpedo weapons from Carl:

Please note that we’re not sure if the electric green is better than
blue right now. It’s something that can be changed if it becomes an issue,
so don’t be too concerned if “that’s not right!” popped into your mind.

Plus we have the new textured Bora lasers to pair with the earlier Galspan set.

Thank you for your continued support, and we hope to see you
in some weekend games soon.

Instruments of Destruction 1

Got a big update in terms of pictures to show off…

Carl’s been working on the weapons models and has them finished off.
Now the texturing has begun.

If it seems like these are low poly (less detailed) it’s because they
don’t have a texture yet (see below). Plus with having lower poly models,
that means you can have many more weapons on screen, more players, more
AI ships, etc… without as much slowdown on your hardware.

In reality, evereything being made is of a higher poly standard than what
was used in Tach. So on with the show and tell…
Click on the images for a larger view.

All the basic weapons except for the plasma and helios rockets.

Sappers.

Plasma rocket.

Helios rocket.

Missiles and torpedoes.

Misc weapons (railgun, chatter cannon, emp projector etc).

Bora lasers.

GS lasers untextured.

GS lasers textured 1.

GS lasers textured 2.

That’s all for now folks. Should have some more weapons updates
with the textured versions soonish.

How do you spell awesome? C.a.r.l.

Fresh off the Tachband, we’ve got a special treat courtesy of
Carl… he’s really outdone himself this time.

We proudly present the completed Fenris Observation Tower.
Go on, click those images for a better view… you know you want to.

…and in the Fenris gate corner

We have the Fenris Bouy, all decked out and scuffed up by Carl.
Ain’t she a pretty piece of polysteel?

Concerning that gameplay video I mentioned I’d be putting up a
while back, still haven’t managed to get one. Mainly because I’d like
to get the HUD in place, and FRAPS seems to have developed a major
problem so I’m looking into other recording app options.

We’re in the process of tweaking all the weapons and I’ll probably be adding a couple more from Tach to the set we already have.

Nutri’s been getting the Voice Actor clips in and we’ve just about got a
full mission acted out.

That’s about all I can comment on for now. Short but sweet. Quick and dirty,
to the point… you get the idea.

Little Update & Notes

Sorry about being a tad behind on the update folks,
lots of stuff keeping us occupied.

First off Carl’s posted hi final shots of the Fenris tower and
he’s already working on the skin for it.

Overview:

Top Antennas:

Bottom Antennas:

Landing Pads:

Been doing a lot of tweaking to the archangel settings lately, getting
one of our alpha maps setup properly, and some weapons edits. Hopefully
if things go well, I’ll be able to make a pre-alpha play video from one of the
test missions soon and have that up for your enjoyment.

Ho ho ho….

Merry Christmas citizens of the Fringe…

Carl’s gone and given us a present early in the form of
an update on some of the new map models we’ll be using
for the alpha testing.

We’re also in the process of acquiring several people to voice
act some roles for use on said maps.

Click on the images for a higher resolution version.

WIP wireframe of the Fenris Bouy:

Fenris Bouy against a Archangel:

The new ECM powerup all finished:

A Fenris Tower WIP shot:

Hope y’all survive the holidays and we’ll see you in 2009.

Can You Supersize That?

An extra thick update w/ half the trans fat:

First off for those who don’t watch the forums, the tournament
ended quite some time ago. We’ve awarded the winners as such
and established a internal forum just for the alpha testers.

*Alphas – Note that you need to be signed in to see it*

Secondly, Carl has finished the base texture for the Star Patrol
Capship!

Click on the images for a higher resolution version.

Thirdly, it wasn’t particularly announced, but we’ve added
Megaman ND to the mod team as our resident map producer.
One of the maps we’re working on for alpha is the Fenris Arena.

We’ve also been able to secure someone to make what we needed
in the way of code to get all the original powerups working for arena,
including a new one or two in there as well.

Lastly, all tournament related threads in the forum have been
moved to the archives section in order to better fit the expanded
forum layout.

Tournament Update 2

For visitors, drop ins, and people that have shown up at the last minute:
There will be an open Arena hosted in Tachyon if you wish
to play. Tournament sanctioned games are passworded and locked
to a certain number of players.

For players and those interested:

Team ——— Player

FringeSpace JGZinv
FringeSpace Backslash
FringeSpace RazorsKiss
FringeSpace KillJoy

Team NB Kodiak
Team NB Overkilled
Team NB Punisher
Team NB Warhawk

Team 3 Rumrunner
Team 3 Werewolf
Team 3 Vandal
Team 3 Megaman

Team 4 Eurofighter
Team 4 Raven
Team 4 Darkraven
Team 4 Tyber Zann

Team 5 Bigbrotherbp
Team 5 Want To Die
Team 5 Jakeslogan
Team 5 Wishmaster

Larkin and michaelh, I apologize but you could not be placed because
of lack of more players and Larkin you only listed you could play
Friday which was not a day we could play the tournament.

After compiling all the times and information it’s impossible for me
to arrange scheduled games due to the time zones and times people can play.

So what we’re going to do is this…

Each team will have to decide amongst themselves on a captain if they wish.

I would suggest everyone using GSC, or at minimum being on IM as
when you can see everyone in the online list you can put a game
together much more easily. If you haven’t already got a GSC account,
it’d be wise to make one. Servers are free and they are hosted on
GSC computers so you won’t get your net connection degraded.

GSC Version 1 can be downloaded here:
http://files.fringespace.org/jgz/GSC.zip

Drop the unzipped contents into a folder and run GSC client.exe, the
program will want to update then you can proceed with setting up your
name. Nothing harder here than making an e-mail account.

Just be online as much as possible, when you find another team online –
play them. You need to complete 4 BW matches and 8 arena matches
over the course of Saturday and Sunday. Post the results of the matches
back here on the forum using a screen shot.

I will be sending out a PM to all registered teams containing the contact
information of the other players so you can try to get your contacts ironed out for Friday.

Tournament Update

This is the last notice being posted to inform people of the Tachyon – FringeSpace Tournament
on November 1 and 2. Please note that the rules for the competition have changed as of today (10/23)
and now include Arena matches with BaseWars. Team size has also been adjusted to function better with scoring and server load.

Full rules can be seen here:
http://www.fringespace.org/index.php?name=PNphpBB2&file=viewtopic&t=149

In addition – at this time I’m expecting around 40 players to show up (word of mouth), however
I only have 11 people registered for the tournament. Registration tells me what if any team preference
you may have, when you can play, etc. Forming teams is extremely difficult without this information.

If you plan on trying to play in the tournament, please register in the remaining week.
Registration is available here:
http://www.fringespace.org/index.php?name=PNphpBB2&file=viewtopic&t=146

If you are unable to access the forum, you can E-mail me the following information:

Game Name:
Clan or Group:
Clan Interest:
Skill Level:
Location:
Time Zone:
Best Times Available to Play:
Voice Chat Program:

I will be posting team formations and play times the night of Wednesday the 29th,
if you don’t have registration by then, I can’t place you in a team unless there’s a last minute hole.
By then e-mail will be too slow and folks will be starting.

Thank you.