The FringeSpace Project

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Tachyon Tournament & More

Well folks, we’re finally ramping up to the tournament….
a month is liable to fly by pretty quick.

You’re invited to participate in the FringeSpace – Tachyon BaseWars Tournament. Registration is open to teams and individuals,
so bring a “wingman” along if you can. The more who play, the more fun it will be – and all the more opposition to pulverize.

The Tournament will be a tiered event consisting of several teams competing for the grand prize of being in the FringeSpace
Alpha testers group. Basically they who hold the most territory by the final round, wins.

The grand champions will have access to early builds and suggest improvements directly with the development staff, as well
as get a peak on what we’re working on for the future. Basically if you wanted someone to test a update to your favorite game,
wouldn’t it be best to have the best players? Of course there’s always the bragging rights of being the top team…

This has been advertised quite ahead of time to give all clans and groups time to break the rust off their ships and spend some
time training if needed.

You can get more information in the forums.

Last but certainly not least, here’s another update on Carl’s work with the
Star Patrol cap ship.

General Update

Well I’ve spent an entire day updating the site.
Among other things, our gallery is 6 or 7 times
larger than it’s ever been before. So be sure to
check that out…

Down below on the bottom left menu, you’ll find
new links to other Tachyon communities, as well as
a new voice chat status box and link to the voice
server client. Now you can see if there’s someone
online in voice chat. It’s free to use for whatever,
just keep things clean and honorable please.

Several threads in the forum here have been updated to
reflect a status update as to our current progress, and a
general fix-it guide to Tachyon if you’re having problems
is now available in the Support section.

Lastly, yet tonight sometime I’ll be making more forums
specifically for the upcoming tournament. Pretty much that
is next on the agenda for an update and filling in the holes.

Update: Star Patrol Cruiser

As promised, here’s some shots of Carl’s recent work on the
Star Patrol Cap Ship.

Team Activity

Just wanted to make a note for those following along
on our progress – since you might not have seen a lot
going on around these hallowed hangers lately.

Starting back around the end of May, most of the Mod Staff
has been off for personal issues or dealing with summer activities.

However, we are still trying to make some progress during this time:

RK is working on porting/rigging all our finished ships into the game;
it doesn’t sound like much, but that’s one giant leap towards a
playable demo folks.

I’m working with Bax(Backslash) to convert over some FS HUD art,
and I’ll be gradually redesigning (updating) the Tachyon HUDs. Our
goal in the long run is to have a unique HUD for each different ship.
If you’ve got suggestions, I’d be glad to hear them in the forum.
I’ve also got a test cap ship to try and texture.

Speaking of Bax, he’s working on the code that will allow FS2 to
display a HUD Tachyon style since not everything works right off as
one might expect. We’ve also been tossing some weapons effects
and ship function concepts around.

Carl’s been diligently working behind the scenes texturing the
monster that is the Star Patrol cap ship. In terms of surface area,
it’s a project hundreds, if not thousands of times larger than a
typical fighter craft.

Nutri is experimenting with learning guitar and other audio related
compositions at this time. He and I were working on modeling, but
due to some program complications we both have decided to drop
that temporarily in favor of finishing out other pressing projects. I’ve
also picked up a guitar, so you can look forward to some unique
collaborative songs in the future featuring Nutri’s great skills with mixing.

That’s about it really… in short we’re still working, but also trying to
coast through the summer’s blazing heat among other things. I hear
fuel cells are running an average of 200 credits cheaper over
at Alpha Starbase. ~_^

Drop us a line in the forums… let us know what you’ve got planned for the summer.

Pirahna

Here’s some shots of the last fighter off the assembly lines.


As usual, click on an image to get a hi-res render.

Visual Progress Report, May


You should be able to see all the ships we’ve got in the works, here.

In comparison to the Star Patrol Cruiser. Cool stuff.

Star Patrol Cruiser.



As usual, click on any of these to see really overkill sized renders. kthx.



It’s kinda scary in this one. Like it’s going to reach out of the render and bite me. Or vaporize me. Or something. Mommy?



Closeups…



Another closeup…



6,475 polies. In the last picture, those 3 little specks are Archangels. Oh, and its 1,511 meters long. No, that is not a typo. I have a fun job 😀

The Phoenix

Another Carl Gonzalez masterpiece.

All the textures are completed, etc. Yet another for the stable – she’s a beaut!

Archangel Inbound

Hey there Tach fans, the FS Team is pleased to announce another excellent model from our lead modeler Carl – the GS favorite Archangel!

Also in the pipeline to be showcased soon is the Phoenix.
To explain our lack of updates a bit, a number of the team members are making lifestyle changes due to jobs, moving, or computer failure(s). Weather hasn’t been all too cooperative either with Internet services dropping off for weeks at a time.

But we’re still working behind the scenes to bring you the very best.
Like postal carriers “neither snow, nor rain, nor heat, nor gloom of night stays these modders from the swift completion of their appointed task” so check back often. Should have a lot of these little obstacles taken care of in a couple weeks.

Tachyon Hosting Fix & Mods Now Available

It took forever and didn’t quite get all I wanted into it. But here’s the finished files:

Tachyon Service Bay 1.0b:
You can download it here.

The No Fog, No Sun, No Lightning patches listed there are compatible with the main fix and mod set.

Please take the time to read the ReadMe.

Enjoy…

~JGZinv