The FringeSpace Project

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Merry Christmas!

I’d like to wish everyone a Merry Christmas, and I hope you have a joyous time with family and friends as we celebrate the birth of Christ!

I know I’ll be enjoying my time with family!

~RK

(P.S. – I got the foundation for a new computer for Christmas, so, hopefully, I’ll be getting models and updates out faster, in the near future!)

Update Again

Well, it’s been a while, but we’re still plugging away.

We’re recently finished several ships, and have them entirely ingame. I’ll get some shots of those very soon. We have 6-7 other ships at the modeling stage, as you know, but untextured as of yet; namely, the Gar, the Dart, the Demon, the Mace, the Nighthawk, and two Drone ships. Just reminding you! I’m also proud to announce the Poseidon is at model complete stage now, as well – the latest masterful work by Carl Gonzalez, our Lead Artist.

She’s a great ship, and I can’t wait to fly her! He says that the next up will be the reworked Archangel.

In other news, we have the Claymore model in the pipe, as well as several environmental models.

We’d also like to extend a warm welcome to the talented Ed Ainsley (Features Coder), the indefatigable Nutritious (Music and Sound), and enigma (Modeler) to the team – and welcome our good friend Killjoy (aka Sonic) to the team; an old and new friend – and now teammate – of ours.

Just a quick update

I know we haven’t posted much lately – but here’s a bit of info.

First, the *new* Pegasus is completely ingame.

It includes Level of Detail models 0-4, has full color, shine, and normal maps, and is fully rigged and playable.

Secondly, Carl (The Ubermodeler!) has the Posi modeled, and is in the progress of texturing it.

Third, I’d remind you that we have a post on our forums that I keep updated fairly frequently, showing the status of our progress in modeling all of our fighters.

You can find that here.

Here’s a visual update of how far we are, sans the Posiedon. The darker models are ones we’re finished at least the initial LOD on, and you’ll find several of Carl’s textured models in there as well.

Hope you’re liking it, thus far!

Also, please feel free to stop by our chat channel, on Espernet. The information, including how to connect via the web, is on your lefthand side, partway down.

~ RK

More models

Carl’s done it again, boys and girls. Perhaps the most popular, and arguably the prettiest fighter in the game:

The Pegasus

(as usual, click on an image to get a hi-res shot)






1986 polies.

She is drop dead gorgeous, folks. I’m rigging her now.

Next, we have the Nighthawk – she’s only modeled, but I’m sure some textural love will get her looking even better.






2750 polygons.

Models, models, and music.

Sorry it’s been a while. Several of us have had a crazy month!

Here’s some updates for you, though.

Carl has finished the Mako’s texture!




(The last render links to a hi-res image. Check it out!)

I think it looks great!

Carl has also started on the Pegasus model!




I can’t wait to see this one textured.

As for myself, I think I have the Mace model finished!





(Click on any of the Mace pictures for hi-res versions)

This one here’s our first Bora model, so, rejoice, you ‘ol Colonist sympathizers.

Jacob, our environmental modeler, has also completed one of the satellite models.

Finally, we’ve added a new member – Nutritious, a musician who has volunteered to do some remixes and/or new music for the project. This means that we will have *completely* new media, folks. This is truly awesome.

The Gar

Another ship for you. This time, the Gar. 1600 polies.

Hope that whets your appetite 😀

Orion

 

I’m very happy to announce that the orion texture is done! Here are some pics of the finished bottom:

All that’s left to do is the bump and spec maps, which shouldn’t take too long…

~carlg

 

Now, tell me – this ship looks great, doesn’t it folks?

~ RK

 

 

Demon Pirate

 

 

The Demon Pirate, one of the most feared sights in the Fringe.

(Click on the pic above to see a hi-res render)

(Rear View)

 

 

Carl’s Orion

Finished the model for the Orion. Here are some pics:

Wire frame:

Also finished the unwrap for the Mako. Next few days are all about the texturing for both.

1281 polygons, about 2-3 days or so.

~ CarlG, Fringespace 3D Artist

Keeping Space Combat Alive

Here’s an interesting story about the Space Shooter genre, and where it stands these days. It highlights several games using the same engine we’re using, and accords with much of what I’ve been saying about the genre for years.

Also, I’d like to welcome several members to the team.

We now have two more 3D modelers, a texturer, and two new programmers.

On models, we have Carl Gonzalez, and Rob Russell.

On textures, we now have the one and only Dev – aka “The Devil” – formerly of RG and IK – but known, chiefly, for founding the feared “Devil’s Fist” – a group of assassin/mercenaries.

On programming, we’ve added someone you may know – Mossman, once a member of a Tach clan called The Lance. We’ve also added another Robert – but this one does code. He’ll be looking at he network coding, initially, but we’ll see what else he wants to tackle, after that!